Tag Archives: Xbox 360

Record of Agarest War Really Naughty Limited Edition


Agarest War Really Naughty Limited Edition

This news is a couple of days old, but in case anybody hadn’t heard, Aksys Games is releasing the strategy RPG Record of Agarest War in the United States in April. This game’s gotten a lot of flak for being softcore porn, but from what I can tell, its suggestiveness is more along the lines of Ar Tonelico or Super Robot Wars OG Saga than Battle Raper. You wouldn’t be able to infer that from Aksys’s pack-ins for the limited edition of the game, though, since they’re throwing in an oppai mousepad and a pillowcase. The latter item unfortunately isn’t a full-sized dakimakura but it’s still looking pretty good.

Anyway, the Really Naughty Limited Edition is awesome but what caught my eye was something in Aksys’s announcement video. It features a white guy acting goofy with the goods and some porno-style music. Towards the end of the trailer, another white guy comes into the scene and you see this:

Pay no mind to the white guy or his funny face and look over to the left. See that? That’s KOS-MOS! The Aksys guy has a KOS-MOS figure! How awesome is that?

Record of Agarest War is scheduled to come out in late April, so Xbox 360 owners should go put in preorders for the Really Naughty Limited Edition right away. Unfortunately, it appears that PS3 owners are going to left in the cold in this respect, so I guess they’ll have to put in their orders whenever the game is available for download on Sony’s network or something. There’s more information about the game over on Ota desho.

One other Aksys note, they’re bringing over the Cave shmup Deathsmiles on the 360. I don’t know much about the game yet but I’m happy to see it make its way over to the US. I still have to spend some quality time with Mushihime-sama Futari, I bought it back in November but I haven’t played it for more than fifteen minutes yet (which is actually longer than I’ve played Dragon Age).

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Magna Carta 2 Impressions

Magna Carta 2 Box

Firmly entrenched in its role as the anchor of the Japanese console sales charts, the Xbox 360 is an unlikely platform for JRPG development, but for some reason it’s gotten its share of them. Here’s one of the most recent examples; Magna Carta 2 is the sequel to a poorly-received PlayStation 2 game, which itself is a derivative of an older PC game. It came out early this month in the United States, and being curious as to what it’s about, I went and picked it up.

To be pedantic, Magna Carta II is not actually a JRPG, having been developed by the Korean company Softmax. However, after playing it for a few hours it evokes not Final Fantasy or Star Ocean; rather, it feels most like World of Warcraft. Combat takes place on the area map, and you simply move your character into a monster’s aggro radius and press the combat mode button to initiate hostilities. To discourage button mashing, your character’s attacks and spells fill up a stamina gauge; when the gauge is filled, your character cannot attack until a cooldown period elapses. To activate special attacks, you need to connect with a series of regular attacks or cast spells to build up something called a kan gauge. For melee fighters, this gauge functions similarly to a Warcraft warrior’s rage bar (although it does not deplete over time), and for casters, it means you have to remain stationary to cast your stronger spells.

The game is filled with side quests, and at least early on, they do not often deviate from the “Fetch 5 widgets” or “Kill 8 armadillos” motif seen so witheringly often in MMOs. There’s also a gathering minigame where you can pick up flowers and other assorted foliage, as well as a bombing minigame which is very similar to how grenades are thrown in Warcraft.

The main character is named Juto, and if you have any experience playing JRPGs (or watching anime), you’ve almost certainly seen his archetype before. Brash, self-righteous, and afflicted with a curious disability that disengages his brain when he opens his mouth, he is the very epitome of the generic teenaged JRPG hero. He also suffers from amnesia, so his past is conveniently clouded, and he just as conveniently show hints of great power locked within himself. His running mate is Zephie, a princess and military leader who cares deeply for everyone under her command and wishes to make a better world for everybody. You’ve seen this sort of female character type before, too. I am told there are six playable characters in total, but I’ve only gotten five so far.

Despite its unoriginality, Magna Carta 2 is still a pretty fun game. The combat is fairly fast-paced and the statistical character development – which, like Warcraft, lets you customize your characters using talent trees – is interesting. The story is banal but even so, the rebel group trying to fight off usurpers to restore justice and order is a classic plot type. The character designs are very nice, having been done by well-known Korean artist Hyung Tae Kim, and I’ll fully admit that his artwork factored heavily into this purchase. The voice acting is pretty good, although I would’ve liked to have had the Japanese voices with subtitles.

I placed a preorder for this game at my local Gamestop store since I didn’t think they would get many copies and also because they were giving away a free artbook for doing so. When I went to pick up the game, I inquired about the preorder freebie, and the clerks stared back at me, slack-jawed, as if I were speaking Mongolian. I guess the artbooks didn’t ship with the games to this store. I went home and sent an e-mail to Gamestop’s feedback site, and I actually got a response, so hopefully I get my artbook mailed to me. The artbook itself isn’t a big deal to me but I am very much annoyed when Gamestop advertises some preorder freebie and then they say, “Oh, we don’t have them here, sorry,” when you go to get it.

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No Region Lock for Mushihime-sama Futari on the Xbox 360

This news is a few days old, but I do not think many people have heard of this game so I thought that I’d mention it here. Mushihime-sama Futari is an arcade bullet hell-style shoot’em up game from CAVE. Curiously, CAVE is porting this game to the Xbox 360, and even more curiously, they’re not region-locking the game. Region locking is the second worst aspect of the 360, and virtually all Japanese games are locked so I’m happy that CAVE is dispensing with it here. Note that they aren’t actually localizing the game; the language is still going to be in Japanese, but I figure that these sorts of games aren’t really difficult to figure out.

One of the game’s protagonists is named Reco, and she may be familiar to figure collectors due to Max Factory putting out a 1/7 scale figure of her a few months ago. She’s gotten a character redesign since her first appearance, but I prefer her earlier look:


Reco from Mushihime-sama


Reco from Mushihime-sama Futari

Curiously, both renditions seem to be done by the same artist. I guess he wanted to change up his style.

I don’t have much experience playing bullet hell shoooters … maybe Trigger Heart Exelica qualifies? I dunno. I did spend a good chunk of youth playing shooters in the arcade though; Tiger Heli, 1942, and Carrier Air Wing were some of my favorite games growing up. I don’t play them as much now since there aren’t very many of them, but I enjoy them nonetheless. I think I’m going to put in a preorder for this game; it looks like a lot of fun, and I’m happy to support a developer willing to risk making shmups.

If you want to see the game in action, here is a gameplay trailer. The game comes out on November 26 this year – Thanksgiving Day for the Americans. Preorders can be put in at NCSX or Play-Asia.

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Random Thoughts IV – BlazBlue Impressions, Figure Photo Reshoots

2009 is a good year for fighting games, with Street Fighter IV released for consoles earlier in the year, The King of Fighters XII scheduled for later this summer, and now we have a spiritual successor to Arc System Works’s Guilty Gear X in BlazBlue: Calamity Trigger. Players of Guilty Gear will feel right at home with BlazBlue, as many of the basic game mechanics have transitioned to the newer game. I’m not very good at BlazBlue (or any fighting games, really), so I can’t speak to the more advanced fighting concepts. Thus far I’ve played primarily as Noel, the ever-polite, painfully shy grammaton cleric, but from what I’ve seen each character possesses his or her own unique moveset and quirks. This is a good thing since unlike other contemporary fighting games, BlazBlue’s playable roster is comparatively short at twelve characters.

The game uses character sprites rather than 3D models like Street Fighter IV, and they look superb. Even better is the game’s audio. The game features surprisingly good English voice acting; I usually prefer Japanese voices for Japanese games, but this time I’ve kept the language set to English. The music is awesome and is of the same theme as Guilty Gear – that is, the soundtrack principally comprises thrashing, churning operatic heavy metal. Oriental Flower – Litchi’s theme – is my favorite song, but the soundtrack is outstanding in general. Aksys Games has generously included a copy of the soundtrack with the first production run of the game.

I spent some time this holiday weekend reshooting some more old figures to replace some of my poor-quality pictures. Old and new pictures of Gwendolyn:

Gah. Jesus that looks awful. Newer picture uses the black background that is in almost all of my recent figure reviews:

Old and new for Sasara:

I wonder what I’m going to do with all that fabric. On a happier note, I think I’ve figured out how to get a decent white background without massively blowing out the highlights on my figures:

I’ve got a bunch of stuff due in on Monday. I hope the post office guy is driving a pretty big truck.

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