Itsuki Kannagi Dakimakura from Sora Kake Girl


Itsuki Kannagi from Sora Kake Girl Dakimakura Review

With two dakimakura in my possession but only one body pillow, I don’t really need any more pillowcases. When I saw that Itsuki was going to be the star of her very own dakimakura though, I had to have it. Itsuki is my favorite character of my favorite anime series in the past few years (not saying much, as I haven’t watched much anime in the past few years). I have this thing for duty-minded, socially inept characters (I wonder if there’s a Japanese phrase for this archetype?). Itsuki’s dakimakura came a few days ago. How did it turn out?
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Hustler from Happoubi Jin’s Sweet Body (NSFW)


Orchid Seed Sweet Body Hustler Review

Orchid Seed dispenses with pretension when it comes to understanding their niche in the figure industry: they make ero figures, and good ones at that. The Hustler girl, sculpted in a solid 1/7 scale, is the latest in Orchid Seed’s burgeoning lineup, and there is a lot to like about her.
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Partial Loot


I didn’t get everything I expected today. How tragic. I did get three things though: the Hustler (they should’ve given her a real name rather than naming her for a porn rag) and Mikuru from HLJ and an Itsuki Kannagi dakimakura cover from Hobby Search. I’m still expecting stuff from E2046 (which was shipped by SAL so I guess it’s not surprising that the package is delayed), Amazon (selected free shipping so I guess I’m getting what I paid for), and Kid Nemo (well, it’s Kid Nemo, so this ain’t surprising. I wonder if they’ve actually shipped my figure?).

The Tonberry was not part of today’s loot but he insisted on being in the picture anyway.

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Random Thoughts IV – BlazBlue Impressions, Figure Photo Reshoots

2009 is a good year for fighting games, with Street Fighter IV released for consoles earlier in the year, The King of Fighters XII scheduled for later this summer, and now we have a spiritual successor to Arc System Works’s Guilty Gear X in BlazBlue: Calamity Trigger. Players of Guilty Gear will feel right at home with BlazBlue, as many of the basic game mechanics have transitioned to the newer game. I’m not very good at BlazBlue (or any fighting games, really), so I can’t speak to the more advanced fighting concepts. Thus far I’ve played primarily as Noel, the ever-polite, painfully shy grammaton cleric, but from what I’ve seen each character possesses his or her own unique moveset and quirks. This is a good thing since unlike other contemporary fighting games, BlazBlue’s playable roster is comparatively short at twelve characters.

The game uses character sprites rather than 3D models like Street Fighter IV, and they look superb. Even better is the game’s audio. The game features surprisingly good English voice acting; I usually prefer Japanese voices for Japanese games, but this time I’ve kept the language set to English. The music is awesome and is of the same theme as Guilty Gear – that is, the soundtrack principally comprises thrashing, churning operatic heavy metal. Oriental Flower – Litchi’s theme – is my favorite song, but the soundtrack is outstanding in general. Aksys Games has generously included a copy of the soundtrack with the first production run of the game.

I spent some time this holiday weekend reshooting some more old figures to replace some of my poor-quality pictures. Old and new pictures of Gwendolyn:

Gah. Jesus that looks awful. Newer picture uses the black background that is in almost all of my recent figure reviews:

Old and new for Sasara:

I wonder what I’m going to do with all that fabric. On a happier note, I think I’ve figured out how to get a decent white background without massively blowing out the highlights on my figures:

I’ve got a bunch of stuff due in on Monday. I hope the post office guy is driving a pretty big truck.

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Preorder Outlook II

Didn’t I just do one of these?
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Masane Amaha from Witchblade


Kotobukiya Witchblade Review

Looking back at an older figure in my collection, we have here a figure of Masane Amaha, the heroine of the anime adaptation of Witchblade. This particular 1/6 scale figure is from Kotobukiya, who has put out three other Witchblade figures: one of Masane in casual wear, one in red Witchblade armor, and another one which is identical to this figure other than her paint job, which blackens her legs and torso. I guess the sort of half-nudity rife in the anime Witchblade wouldn’t fly even on Japanese television, so the original broadcast censored the character designs by giving them dark tights. That version seems to be all but forgotten now. As it should be.
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Tamaki Kousaka from To Heart 2 (Kaitendoh Black Lingerie Version) (NSFW)


Kaitendoh Tamaki Kousaka Review

This post has boobs. And nakedness. And other stuff. Turn back now before the lily-white purity of your everlasting soul is forever tainted. By the breastageses.
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Random Thoughts III

This figure of a disheveled maid in a state of profound distress (and undress) has gone up for preorder recently, and I’m contemplating putting an order in for her. The problem is that she’s currently only available from Native’s website, and that means I’d have to go through a deputy service. In my experience, the markup for doing so is usually around 50%, so at 8000 yen, I’m looking at a final price of around $120. That’s a lot of scratch to drop on a 1/7 scale figure. On the other hand, money comes and goes and comes again but opportunities to get a figure like this are ephemeral indeed.

That said, if I do order her, I’m going to feel rather foolish if she gets a domestic release like Kotone Osaka (NSFW link).

Everyone’s seen pictures of Shoujo M already but in case anybody missed her, more pictures are up on AkihaHobby and Moeyo. Needless to say, both links are NSFW.

A bunch of reviews of Good Smile Company’s 1/4 scale Nanoha went up recently and I really like that figure, and since I like Fate better (with respect to character design, as I haven’t seen the anime), I was looking forward to seeing Nanoha’s counterpart. This image was the first picture I saw of GSC’s 1/4 scale Fate, and something didn’t look quite right with her. I once saw pictures of a strange form of cosplay, where people not only dressed up as anime characters but put on masks so that their faces looked like anime faces. There’s a Japanese term for this practice but I don’t recall what it is. Anyway, that’s what this Fate figure sort of reminded me of; she looks like a female bodybuilder wearing an anime cosplay mask. Maybe I’m seeing things that aren’t really there but my enthusiasm for this figure has dampened.

For someone who spends so much money on anime-related merchandise, I don’t actually watch a great deal of anime. The last series that I viewed in full was Beck, which curiously could lay claim to having both the best half-season and the worst half-season of any anime series I’ve watched, and the only show I’ve followed this year is Sora Kake Girl. I started watching Ga-rei Zero the other day and it’s a fun show so far. The first two episodes were rife with dramatic combat and the wanton spilling of blood and the third and fourth episodes spin the show’s direction into a much more lighthearted study of how the two main characters grew up together. I’m guessing that the show wasn’t super popular, judging by the lack of merchandising. More the shame, that.

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Meiya Mitsurugi from Muv-Luv Unlimited (Good Smile Company Version)


Meiya Mitsurugi Review

Two weeks left in the month and I have little indication that my June preorders are actually going to ship in June, so it’s back to the backlog again. This time we’ll look at Meiya Mitsurugi, a character I know nothing about from Muv-Luv Alternative, a series I know nothing about. Wikipedia – the indisputably definitive source of information for all things in this galaxy – tells me that Muv-Luv is linked to the better-known game and anime Kimi ga Nozomu Eien. How one takes a series from a standard contemporary Japanese school-based love comedy to a science fiction drama starring young girls in impossibly tight combat suits battling against alien hordes is beyond me.
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Sacred 2 Impressions

I’ve been enjoying Sacred 2 on the Xbox 360 for the last couple of weeks. It’s a fast-paced, hack and slash game in the mode of Diablo and Phantasy Star Online. There are six character classes to choose from, and as I prefer to play as balanced, hybrid types, I picked a seraphim to start.

One of the coolest and least intuitive aspects of Sacred 2 is the character progression. Statistical progression is separated into three groups: attributes, skills, and combat arts. Attributes are things like strength, dexterity, and vitality, and aren’t any different than what you have encountered in numerous other RPGs. Skills are passive modifiers that enhance your character’s combat ability – for example, Concentration reduces the cooldown time on your special abilities (among other things). Combat arts are your character’s specific special attacks, spells, and buffs.

This progression system gives a wide latitude to the player with regard to how his or her character is developed. I’m currently playing as a dual-wielding, melee character, but if I wanted to play as a spell-flinging caster seraphim, I could have done that, and if I wanted to be a gat-blasting angel, I could have done that as well. For that matter, I could combine all of those into one sword-swinging, spell-flinging, gat-packing character. It’s up to the player whether he or she wants to roll with a character who is very proficient in a narrow combat speciality or a character who is very versatile but is somewhat weaker due to a lack of specialization.

Unfortunately, this system is very poorly explained in the manual and game, and it’s likely that new players are going to screw up their first character before figuring out how everything works. Admittedly, Sacred 2 isn’t unique in this respect, as I restarted my characters in both Diablo II and Phantasy Star Online several times before I felt comfortable with the stat systems in those games, and the game is forgiving enough that even a suboptimal character can do okay, at least at the lower intermediate difficulty level.

The controls are very comfortable on the console, which is surprising given the game’s PC origins. Combat arts are mapped to the face buttons, and the shoulder triggers are used in conjuction with the buttons to give the player access to twelve combat arts in total. The left bumper picks up all items within a short radius of the player. One aspect where the controller doesn’t work so well is for targetable abilities; you have to move a cursor on the screen to where you want the ability to be used, which is rather awkward, particularly when you’re being pelted by a dozen monsters.

Thus far I really like the game, and I’d encourage fans of hack and slash games to give it a try. The world is huge and beautiful, the action moves quickly, and it’s a lot of fun planning out your character.

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